12.05.2008

Portal: Simultaneously Enthralling and Disappointing

Sometimes, expectations are everything. A big reason for buying the PS3 version of The Orange Box was Portal. But since being released over a year ago, the game has been talked to death, and I thought I knew everything about it going in. I was both right and wrong.

The first handful of Portal test chambers were magical and enchanting. They were short and simple enough for me to be able to absorb the atmosphere, soak everything in. I knew that there was no shooting involved, just the Portal gun, but I was somewhat surprised that you don't have full access to it until somewhere near the middle of the game. Despite having only one "weapon," this works really well to acclimate you to the handful of features of that tool. At first, the concepts of Portal seemed impossibly hard for brain to process. But as you are introduced to new techniques one by one, you naturally start to see where you can apply them in later levels. The portal gun really does affect the way you see the world and approach the puzzles in the levels.

Despite the slow and meticulous introduction of features, problems, and hazards in this game, I felt somewhat of a disconnect when I suddenly encountered lethal test chambers. Although I suppose that's part of the point. GLaDOS has gone off the rails and can no longer be trusted. No longer am I just going through the tests. I'm trying to escape. But I was completely enveloped in the non-lethal, "safe" encounters of the early levels. Personally, I would have welcomed the entire game resembling the first half, with no sentry turrets or pools of acid.

Speaking of GLaDOS, the voice of the computer controlling your experiences of the research facility, I think she's every bit as smarmy, humorous, and captivating as I had been led to expect. The problem was that while I caught all of her instructions, advice, and commentary in the first handful of levels, once the action heated up, I wasn't always able to pay attention to her. One play through of this game for a first-person perspective novice like myself is simply not enough time for me to absorb everything. Much of her dry and misleading commentary in the second half flew right by me, as I focused on more pertinent issues like surviving or crossing a huge pool of acid. GLaDOS adds a lot to the game, but I worry that I only appreciated her as much as I did because of the extensive amount of Portal coverage I had already read since its release.

On a final note, I was fully expecting Portal to be a three hour adventure. And I was fine with that. In fact, I was looking forward to a shorter game. But after getting stuck on a couple of the later puzzles, and wandering around lost in the final search for GLaDOS, my time with the game probably stretched out closer to the seven hour mark. Again, still not that long for a game, but much longer than I expected. And to some degree that ruined my experience of the game. I kept thinking it was almost over when I still had a while to go.

The larger issue here is that of learning too much about a game before it comes out. There's a good chance I'll have this problem repeatedly over the coming weeks as I check out numerous PS3 titles I finally have the opportunity to try. After reading dozens of articles about a particular game, it's bound to not fully meet my expectations. In a perfect world, I would go into a game knowing just enough to get an idea of whether it appeals to me or not. I don't want to know everything about a game before I play it. But as someone who constantly reads about games and the games industry, it's hard to avoid encountering too much about those games I most want to play.

I'll have to try to temper my expectations a bit as I begin future games. Portal was a lot of fun, and if I ever have the time, I'd like to play through it again. GLaDOS's commentary was funny and memorable, and the difficulty ramped up nicely. But somehow, it managed to be simultaneously what I expected and what I didn't expect. At the very least, I can be thankful that I'm "still alive."

12.04.2008

Sony's Own Awards Show Highlights Their Struggles in the Marketplace

When you use an RSS reader to keep track of updates on several blogs, you tend to see the same news story posted multiple times. Most recently, I was mildly interested to see all the major gaming sites post about Sony's 2008 PlayStation Awards. Each year in Japan, Sony hands out awards to developers based on how many copies of their game shipped. They generally range from Gold (500,000 to 1 million) to Double Platinum (2 to 3 million).

However, after a little googling for the results of previous years, I found that the number of winners and the platforms they're released on really pinpoint Sony's current place in the market. My full report is over at The Game Reviews. What I found was that over the last four years, the total number of winners has been cut in half, from 12 or 13 to 6. Furthermore, there are much fewer winners of a Platinum award or higher in the last two years. Most of the current winners only receive a Gold award, having shipped less than a million copies.

What this really underscores is how much of a success the PS2 was for Sony, and how difficult they're finding it to replicate that success with the PS3 and/or PSP. As we all know, the PS2 was a huge hit, and still sells thousands of consoles a month to this day. However, Sony's smaller number of awards show that the PS3 and PSP, as we already know, just don't have the install base of the PS2. While there are still a couple of PS2 games in the 2008 awards, there was only a single PS3 game.

I'll be interested to see next year's results. There should be an even smaller number of PS2 titles to be eligible for an award. How many PS3 and PSP titles will ship over half a million copies. I certainly can't imagine it being too much more than this year. I would love to see Sony's PS3 install base grow and expand. And a larger number of well-produced games that deserve our purchase can only be a good thing for the industry. Personally, an award won't really affect my decision on whether to purchase a game. But this multi-year glimpse into Sony sales numbers doesn't exactly paint a flattering picture for this generation.

What do you think? Are these awards significant? They are Japan-only, after all.

12.03.2008

Regarding My PSN ID and Trophies

In my Playstation 3 fervor of the last couple of weeks, I totally forgot that I can now play a plethora of games online, and easily add friends and share my PSN ID. My PSN ID is, simply, koreyjp. I have no idea why the jp is on there. Maybe I originally created it while in Japan? As you can see to the right, I added a cool little image to my blog, my PS3 Trophy Card, courtesy of Playfire. I know that trophies haven't been quite as big of a hit as Microsoft's achievements, partly because they're not implemented as cohesively or exhaustively and partly because of their addition as part of a late copycat syndrome. But all that might change in 2009, when all PS3 games are required to include trophy support.

So far, the only game I have that supports trophies is Pixeljunk Eden. I think trophies can be a good way to extend the life of the game, and a way of comparing your accomplishments with your friends. They're surprisingly addictive. I really want to get as many of the Eden trophies as I can. But it seems a bit ridiculous when Pixeljunk Eden asks you to complete a level without wasting any pollen. Really? I might just skip that one.

I don't have many games at the moment, but if any regular readers of this humble little blog want to add me as a friend, it's koreyjp.

12.01.2008

Half-Life 2: A Great Way to Introduce New Weapons

First-person shooters terrify me. On The Orange Box, I played Portal first to sort of ease myself into that perspective, even though there's no shooting. That only lasted a few hours (although quite a few more than I expected) so I'm now up to my neck in Half-Life 2. I know. It's possible I'm the only gamer left on the planet who hasn't played it.

I'm about one-third of the way in, and Valve created a breathtakingly paced game. It rarely slows down for you, and even when it does, you're just waiting for the next adrenaline-fueled task to pop out of the wall and challenge you. But what Half-Life 2 does exceptionally well is familiarize you with the weapons at your disposal within the game. If you've been running along with only a pistol and start encountering groups of enemies, you acquire their assault rifle. When lightning-fast zombies appear, you get a shotgun, which is perfect for blasting their ranks since they get close to you so quickly.

But the perfect example of acquainting you with new mechanics in the heat of battle is the gravity gun. It's acquired in the chapter titled "We don't go to Ravenholm." Up until this point in the game, you've largely been fighting through waves of Combine police and the occasional robotic seeker. But now, I know that nobody goes to Ravenholm because it's completely overrun by zombies. They're everywhere! The beauty of giving you the gravity gun at this point in the game is simple: it doesn't use ammo.

Up until this point, you can easily blast through soldiers with your assault rifle and gather more ammo than you'll ever dead from their bullet-riddled bodies. But in Ravenholm, there are no Combine soldiers. Only zombies. And as everyone knows, zombies don't use guns. They just unceasingly march towards you, arms outstretched. If you try to plow through Ravenholm with your standard arsenal, as I did, you'll soon find yourself very low on ammo. Logically, since the zombies don't use guns, they don't drop ammo when they die. Sure, there are a few hidden weapon caches, but they're not nearly enough to sustain you through this lengthy chapter.

Your only savior is the mighty gravity gun. And you'd better master it quickly, because the zombies aren't the most patient of teachers. You can then casually pull a barrel towards you, and then fling it at a zombie at neck-snapping speed. Even better, pick up a saw blade and watch it slice through as many zombies as you can line up. With no ammo in sight, the gravity gun is the only way to make it. Save your ammo for the numerous ambushes.

Unfortunately, as I already mentioned, I didn't know ammo would be so scarce in Ravenholm until I was well past the point of no return. But I've now hoarded enough ammo to safely see me through the rest of the level. And since I was forced to use the gravity gun so much, I feel much more confident and comfortable with it. Bravo, Valve. Excellent introduction of a unique, powerful weapon. Of course, I'm not out of the woods yet. In fact, I'm in the mines.

11.21.2008

The Art of the Demo on PS3

So far, one of my favorite things about the PS3 has been the absolutely huge number of demos available for it. This was especially useful since I had the PS3 to myself for three days before The Orange Box arrived and interrupted our honeymoon. I spent my first several hours with the PS3 just downloading and installing every demo that looked moderately interesting. And I still haven't tried all the ones I want to.

Unlike the Wii (which I still love), demo availability allows me to dip my toes into gaming waters I had previously avoided. As part of my new gaming initiative, I'm trying to play games that are "out of my element," to quote the philosophical Walter Sobchak. So I've tried out numerous shooters (loved Bioshock), Motorstorm: Pacific Rift (hated it, as expected), and even Super Rub-a-Dub (ughhh?).

But what I've really enjoyed about demos is their ability to both remind me of games I forgot about, and open my eyes to new experiences. I tested out the Ratchet and Clank demo, and was completely blown away by how much fun it is. It felt like the PS2 ones all over again. Pure joy wrapped in a colorful candy shell. And despite (or because of?) being cartoony and colorful, it looks really beautiful too. I also tried out Super Stardust HD, only knowing its reputation, and was again blown away by how fun and addicting that 5 minute demo was. I really wanted to keep playing, try to beat the first planet, and unlock a trophy. But alas, it was much too short. However, I shall buy it someday. It made the list.

Lastly, I just tried Pixeljunk Monsters. I had played Desktop Tower Defense, so I knew what the game was all about. And I feel very empathetic, because I totally get why some people would love this type of game. But it's just not for me. The continuous march of monsters is just too much pressure. I don't want to be responsible for the lives of my villagers against that constant threat of destruction. If I bought the game based on reputation (and my love of Pixeljunk Eden), I would regret it after the first level, and have to glue my hands to the controller to adequately play through it. But, and here's the important point, I understand it as a game.

There are still a dozen or so demos I want to test out, as well as an entire Half-Life 2 campaign to work on. So the PS3 is keeping me plenty busy. I'm just glad I'm able to dip my toes in the water before diving right in.

11.20.2008

Why I Bought a PS3

My second article is up over at TGR, about why I finally bit the bullet and bought a PS3. After arriving last Friday, I've been playing it pretty consistently. Unfortunately, I didn't have a full retail game until just Tuesday of this week, when I received The Orange Box from Amazon. It really is an amazing, great value. I felt portal deserved to be played first, and also that that would ease me into playing a first-person game, which I tend to avoid. It was every bit as amazing as I've heard people say for the past year, although I was a little disappointed/frustrated at points. For the foreseeable future, I'll be focusing on Half-Life 2, which already looks great even though I never played the first one. There are also a number of PSN games I've got my eye on, one of which will probably be swept up soon.

Overall, I really like the PS3. It has a really smooth interface, and there are a number of games out for it that I want. Most importantly though, I'm really enjoying playing games on hardware that sports such a big jump in graphics and technology, compared to PS3 and GameCube games. It feels good.

11.17.2008

History of Console Prices: My First Feature Article at TGR

I received my PS3 on Friday, have been enjoying it immensely, but will post some thoughts about it later. In the meantime, I wanted to advertise a little for my first published feature article over at The Game Reviews. I started by updating console price data first published two years ago at Curmudgeon Gamer. What I found was that while game consoles have indeed been getting more expensive, the relative price (adjusted for inflation) has actually decreased somewhat. Also of note, I talk about the added costs gamers face today, beyond simply buying a system and a few physical games from a store. Check it out. I think it's pretty decent for my first article.

11.12.2008

My PS3 Has Been Delayed

Why, when I find a Dell.com coupon online, do other people find it too? As I talked about last time, I ordered a PS3 at 15 percent off from Dell. It was expected to ship on Monday of this week. However, early Monday morning I got an email saying my shipment had been delayed. While there was no explanation attached, my theory is that other potential PS3 owners found the same coupon. With hundreds or thousands of customers simultaneously trying to get a PS3, I think Dell ran out of stock. My order is now delayed two weeks, I think, because they have to wait for another shipment from Sony. It's a little sad, because I was greatly looking forward to the PS3 arriving. But I think I'll be OK, because I'm still only maybe a third of the way through Persona 3, and am trying to finish up Jeanne d'Arc. So I'm still pretty busy with games.

Maybe I'll get lucky, though, and it's all a big misunderstanding. Dell, get your act together. I need that new PS3.

11.09.2008

The Joys of Choosing

Well, I finally did it. I bought a PS3 today. Of course, the only bad news is that it won't arrive until sometime between Thursday and next Monday. I hadn't planned on buying any game system, preferring instead to catch up on PS2 and GameCube games. Fortunately/unfortunately, last I week I saw blogs all over the Internet reporting that Wal-Mart would be having a super-amazing-deal on PS3s on Saturday. Buy a PS3, get a $100 gift card. Effectively, that almost gives you two new games of your choice for free. It's a great deal, especially since Sony has repeatedly stated that they will not be dropping prices this holiday season. The one-day sale started at 8. Thinking there wouldn't be a rush on systems, I took my time and made it to Wal-Mart at 8:15 or so. They were gone. I think I saw a woman leaving with the last one as I entered electronics. : (

In my frustration at having missed such a good deal, I scoured the Internet when I got home searching for another one. Luckily, Dell.com had a coupon code for 15% off all electronics, including PS3 and 360 systems. While not quite as good as the Wal-Mart sale, it still got me a PS3 for $340, which is basically like getting a free game.

The problem, though, is that I'm completely undecided as to what game to buy. Let me run through a short list of what I'm considering. Please, please give me some input and help me decide. I'll probably mess around with downloading demos, videos, and maybe buying one PSN game first. But I'll want a full retail game soon enough. Here we go, in no particular order.
  1. Fallout 3 - I loved the quirky humor and apocalyptic setting of the first two games, and these turned me on to computer RPGs in general. However, I tend to play a lot of huge, lengthy RPGs/strategy games. Maybe now would be a good time to change pace.
  2. Bioshock - It just made it's way to the PS3 last month after over a year of exclusivity on the 360. I have to eventually play the game that everyone still references. However, everyone has pretty much played and talked this one to death, so maybe I should play something new and fresh.
  3. Call of Duty 4 - Similar to Bioshock, I really want to play the FPS that got so much critical acclaim. But it's older and might drop in price after World at War is released. On that note, maybe World at War (if it looks good).
  4. Metal Gear Solid 4 - This is probably the game I actually want the most for PS3, despite its flaws, but I kind of want to play MGS3 first. So maybe I'll wait on this one.
  5. The Orange Box - I've always wanted to play the Half-Life series and see what all the fuss is about, and I don't think I can call myself a gamer without playing Portal at some point. However, the PS3 version is supposedly the most glitchy of the 3 versions, although I've heard it's not so bad.
  6. Far Cry 2 - I mainly see this as a good way to branch into a different genre of games, FPSs, which I rarely play. The things I've read about Far Cry 2 have been positive, and it's pretty new, but I'm more excited about some of the others.
  7. LittleBigPlanet - Last, Sony's promise of changing gaming and allowing users an unprecedented degree of freedom. I think LBP looks cute and charming and very fun, but I'm worried I would only use 2/3 of the game. I would definitely play all of the developer-created levels, and I would play as many user-created ones as seemed worth my time. But I highly doubt I would invest much time in creating levels. I've pretty much never done that with other games.
So, that's my short list. Leave a comment and let me know what game you think I should purchase first. Ultimately, I'll choose whichever one I think I'll have the most fun with, but I'd like some other input too. And if you think of a game that's not on this list, let me know. I could easily have missed something great. So write me a comment. I need help.

Note: GTAIV is not on this list on purpose. I've never finished a GTA game, so I think I'll probably skip this one.

11.05.2008

Writing For a New Site

To all of you visiting me from GameSetWatch, hello, welcome, and thanks for stopping by. I've been pretty busy lately, and haven't had too much time to post.

The biggest news is I've started writing and contributing content to a small gaming website, TheGameReviews. So far I've just been posting news stories, but I'm nearly finished with my first couple of feature articles. Hopefully they'll be looked over, edited and put on the site in the not-too-distant future. Don't worry, I'll always link to whatever I write over there. It's really a great site. All the writers have a great dedication to integrity, and spend a lot of time working on really great articles.

I've also been slowly working (suffering?) through Oddworld: Abe's Oddysee along with the Vintage Game Club. I'm not quite sure how I feel about it yet, but it is frustrating constantly dying and dealing with occasionally clunky controls.

Anyway, I've been enjoying all the writing I've been doing lately, and hope to keep it up. Stick around!