My new passion is Hanafuda cards, which means I'm either an old Japanese man or a member of the yakuza. Because apparently nobody uses Hanafuda cards anymore except for the above groups. More specifically, I've learned how to play the game, Koi Koi, which can also be found in Clubhouse Games for the DS. I first read about Hanafuda over on High Dynamic Range Lying, a blog mostly about games by someone in Japan. Then, I realized, "Hey. I'm in Japan. I like card games. I bet I can find some of those." Then, of course, I felt like I saw references to these little cards everywhere. Most recently, Brian Ashcraft at Kotaku is giving two decks as prizes for a Funde Razor in Denver and New York. Just like the ones I purchased, they're made by Nintendo, although they must be a different quality or edition. And now that I've mentioned it, Nintendo, that giant video game company, is also one of the few companies that still makes Hanafuda cards, which is how the whole company started in the first place.
I'm going to try to find some different decks to be able to take home as souvenirs. What's most surprising is how really small the cards are compared to a regular deck of cards. They're kind of hard to shuffle and feel weird to hold. So far, I only have my girlfriend to play Koi Koi against. Luckily, she thinks it's fun too.
11.28.2007
11.27.2007
The Demo Channel...It's True
As I was perusing the Wii forum on GameFaqs today, I found a thread claiming that the DS Demo Channel for the Wii had been released in Japan. Despite many posts of "Fake!" and "Liar!" I thought I'd check it out for myself, especially since my Wii was pulsing a calming blue. To my surprise, the light was not Toad thanking me for finding another power star, but was indeed the arrival of the Demo channel. The rumors are true. And in Japan, the channel is called Everybody's Nintendo Channel, which makes sense having checked it out myself. This new channel includes short interviews, commercials and previews of upcoming games, a feedback system so you can rate games. It has a very clean layout and is easy to use. Basically there's a big list of available videos, you click on one and it starts playing in a few seconds. You can then click to make it full screen. That's about it.
I watched a few incomprehensible interviews about Wii Fit, which looks cooler than I imagined. But for me, the Demo bit is sort of a disappointment at this point. It's definitely the coolest feature to come out for the Wii in quite a while, but most of the games available aren't...well, games. The ones I understand are a vision trainer, and English trainer, some sort of Tamogotchi thing, a ebook reader, and a few I just can't figure out. What I thought was a Pokemon Diamond demo was actually just a download for current owners of Pokemon Diamond/Pearl. Hopefully, this will be frequently updated with actual games, as this feature is amazingly awesome in concept. But Come On, give me some actual games, Nintendo.
I watched a few incomprehensible interviews about Wii Fit, which looks cooler than I imagined. But for me, the Demo bit is sort of a disappointment at this point. It's definitely the coolest feature to come out for the Wii in quite a while, but most of the games available aren't...well, games. The ones I understand are a vision trainer, and English trainer, some sort of Tamogotchi thing, a ebook reader, and a few I just can't figure out. What I thought was a Pokemon Diamond demo was actually just a download for current owners of Pokemon Diamond/Pearl. Hopefully, this will be frequently updated with actual games, as this feature is amazingly awesome in concept. But Come On, give me some actual games, Nintendo.
11.26.2007
Weekly Game Time Update
After hours and hours of hard work and number crunching (or a few minutes), it's time for my first weekly update on game play time.
Super Mario Galaxy - 0:56
Final Fantasy II Advance - 4:37
Meteos - 0:10
Total Playtime - 5:43
My time this week was overwhelmingly spent on FFII, as you can see. The numbers might even be a little bit deflated, because my Thanksgiving weekend was quite busy. The one thing that stands out is my 10 minutes of Meteos, for DS. Not that I don't like Meteos, it's quite fun, but I needed to test out a DS screen protector that I had just bought. Stupidly, I saved a few yen by not buying the best one (a Hori model), and it looks like it won't last very long. Although it was surprisingly easy to put on.
I also ordered yesterday Finaly Fantasy III (which will complete my collection of the first 6 remakes) and Hotel Dusk as Christmas presents to myself. Although it's also to stock up on English games while I'm in the U.S. for Christmas. Everyone needs to treat themselves sometimes, right?
Super Mario Galaxy - 0:56
Final Fantasy II Advance - 4:37
Meteos - 0:10
Total Playtime - 5:43
My time this week was overwhelmingly spent on FFII, as you can see. The numbers might even be a little bit deflated, because my Thanksgiving weekend was quite busy. The one thing that stands out is my 10 minutes of Meteos, for DS. Not that I don't like Meteos, it's quite fun, but I needed to test out a DS screen protector that I had just bought. Stupidly, I saved a few yen by not buying the best one (a Hori model), and it looks like it won't last very long. Although it was surprisingly easy to put on.
I also ordered yesterday Finaly Fantasy III (which will complete my collection of the first 6 remakes) and Hotel Dusk as Christmas presents to myself. Although it's also to stock up on English games while I'm in the U.S. for Christmas. Everyone needs to treat themselves sometimes, right?
11.24.2007
The Aesthetics of Video Games
Over on Steven Poole's blog, stevenpoole.net, he's made his first book, Trigger Happy, available for a free download. From his site, it's a "book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics." I've only read the first chapter, and so far it's very interesting. I've always found it a little difficult to track down more academic, intelligent discussions of video games, so I'm hoping this will prove to be a good read.
11.21.2007
Some Gripes about Final Fantasy II
Final Fantasy II. A pretty good, classic RPG, at least the Dawn of Souls version. But the leveling system is still mostly a flawed experiment. Mostly it's ok. As I've progressed through the game so far, my HP, weapon, and shield levels have all progressed at a rate appropriate to the enemies I've been encountering. As have some of the spells, especially the three main attack spells (Fire, Thunder, and Blizzard) and the Cure spell. However, the lesser-used spells (Protect, Teleport, etc.) rarely level up on their own. They're just not needed enough to level up the way the system intends them to. So if you want those spells to keep pace with the rest, you have to stop and cast them over and over again. Then heal, and repeat the process. Annoying. But even worse is leveling up MP. Your Magic Points don't increase just from casting one spell in a battle. Oh no. You have to use up a big chunk of your MP in one battle to have a chance of them going up at the end of that battle. What this means in practical terms is that you have to start a battle, have everyone cast spells or attack themselves, disregard the enemies completely, and hope they don't run away before you use up half your magic. The reason is because most enemies can be beaten by just attacking. So far, a few enemies are strong enough to require magic to beat, and some boss battles are made easier by magic, but in general magic just isn't needed enough for you to gain MP naturally. And it's a pain in the ass to prolong one battle against 4 goblins just to have a chance at raising your MP 10 points.
I like the system in principle, especially with becoming more proficient with certain types of weapons as you use them. Maybe a better system would be to have HP, MP, and statistics level up on their own, and weapons and spells level up based on usage. Anyway, I'm trying to hatch the lasy Wyvern in the world, and then find the last Dragoon. Off to battle!
I like the system in principle, especially with becoming more proficient with certain types of weapons as you use them. Maybe a better system would be to have HP, MP, and statistics level up on their own, and weapons and spells level up based on usage. Anyway, I'm trying to hatch the lasy Wyvern in the world, and then find the last Dragoon. Off to battle!
11.19.2007
Mario Galaxy Co-op
I think I'm going to stop giving semi-daily updates on how much time I'm spending playing games. The main reason is that I'd rather get a broad overview of how much of my time I spend on games, and which games I play the most. Therefore, I'm going to try to start posting my play time on a weekly basis, maybe every Sunday or so.
In unrelated news, I forgot to post my thoughts about Mario Galaxy's 2-player Co-op mode. In the right circumstances, such as with a parent helping their young child play the game, it's brilliant. Basically, Player 1 fully controls Mario. Player 2 uses a remote and has a pointer on screen which can collect star bits, shoot stars at enemies, point out a good path to follow, and most importantly, freeze enemies and projectiles in their path momentarily for Player 1 to pass on by. This last feature is brilliant, and lets someone who is not that good at video games have a much more enjoyable time. I tried it out recently with my girlfriend, who gets frustrated quickly and easily with Mario games, and it definitely prolonged her experience. It's a great feature.
In unrelated news, I forgot to post my thoughts about Mario Galaxy's 2-player Co-op mode. In the right circumstances, such as with a parent helping their young child play the game, it's brilliant. Basically, Player 1 fully controls Mario. Player 2 uses a remote and has a pointer on screen which can collect star bits, shoot stars at enemies, point out a good path to follow, and most importantly, freeze enemies and projectiles in their path momentarily for Player 1 to pass on by. This last feature is brilliant, and lets someone who is not that good at video games have a much more enjoyable time. I tried it out recently with my girlfriend, who gets frustrated quickly and easily with Mario games, and it definitely prolonged her experience. It's a great feature.
11.17.2007
Back on Track
It's been a while since my last post. I was busy going to a 3 day teaching seminar in Tendo, a nearby city. With commuting times and general exhaustion, I barely had time for playing any games, much less blog posting. But still, since Wednesday I've managed about 50 minutes of Mario Galaxy and much more time on Final Fantasy II, 2:53. The beginning of the game has felt really slow, though it's starting to move along a little now. I've played nearly 5 hours, and there's only been one real dungeon and one boss. Part of the problem was that a new set of mythril equipment opened up all at once in the shops, but it was super expensive to outfit everyone with the small amount of gold the monsters give at that point. So I toughed it out and beat up on endless waves of pathetic enemies. Boring, but I can't pass up a new set of equipment. Finally, though, it feels like I'm advancing the plot. Anyway, I'm exhausted after a long night of drinking, and an even longer day spent recovering.
11.13.2007
Starting a New Game
Yesterday I only managed a paltry 9 minutes of video game time, spent getting one or two stars as Luigi on Mario Galaxy. Today I had a little more time, and spent 16 more minutes on Galaxy, and 38 minutes so far on Final Fantasy II. I have to say, I like the very brief amount of time I've spent with FFII so far. But the leveling up system is already annoying me. Even in just this first hour of gameplay, trying to use every spell, and hoping your HP goes up seems tedious. Not to mention attacking yourself as a method of increasing your stats. For my first-ever play through of this game, I think I might try to avoid artificially leveling up as much as possible, and stick to the main story and fight random battles mostly normally. Perhaps with the exception of leveling up spells by casting them repeatedly if they prove useful. I'm sure there will be many more posts about this game.
And a quick note that Nintendo released the Check Mii Out channel yesterday, which is called simply, the Mii Contest Channel here in Japan. Seems like a pretty simple, quick time killer, similar to the everybody votes channel. It really seems like these little dinky channels should come out 1 every 3 or 4 months or so, rather than the greater part of a year that we waited for this one. Oh well. It's not really that important, or that big of a deal.
And a quick note that Nintendo released the Check Mii Out channel yesterday, which is called simply, the Mii Contest Channel here in Japan. Seems like a pretty simple, quick time killer, similar to the everybody votes channel. It really seems like these little dinky channels should come out 1 every 3 or 4 months or so, rather than the greater part of a year that we waited for this one. Oh well. It's not really that important, or that big of a deal.
11.11.2007
Welcome to My Galaxy!
I beat it! Super Mario Galaxy is finished. And it only took me around 25 hours or so. Well, not really. SPOILERS
I played a little more today. For the few people who haven't accidentally read or seen it somewhere, after collecting all 120 stars in the main game, Luigi is unlockable as a playable character. So now my next task is to collect all 120 stars again as Luigi. The best thing is that he controls very differently from Mario. Compared to Mario, Luigi is faster, can jump higher, and also slides around like an idiot after you stop running. His third characteristic is quite annoying. Nonetheless, I'm looking forward to not only playing as Luigi, but just playing through the game again. It was a blast. The most plain fun I've had with a game in quite a while. But I'll probably take a break, and only play it occasionally now. I was addicted to it these past 10 days, playing it in all my free time, to the neglect of other games.
So for now, it's back to Tetris DS, Dragon Quest Swords, and maybe a Phoenix Wright 3 case. Also, I feel the itch to start Final Fantasy II on GBA. And usually, when I can't stop thinking about a game, I have to play it. Oh yeah, I was also in the middle of Dragon Quest III when I got Mario. A few of those games will, unfortunately, be neglected in the coming weeks.
Playtime today: 3:13 on Mario Galaxy. And yesterday: 1:44.
I played a little more today. For the few people who haven't accidentally read or seen it somewhere, after collecting all 120 stars in the main game, Luigi is unlockable as a playable character. So now my next task is to collect all 120 stars again as Luigi. The best thing is that he controls very differently from Mario. Compared to Mario, Luigi is faster, can jump higher, and also slides around like an idiot after you stop running. His third characteristic is quite annoying. Nonetheless, I'm looking forward to not only playing as Luigi, but just playing through the game again. It was a blast. The most plain fun I've had with a game in quite a while. But I'll probably take a break, and only play it occasionally now. I was addicted to it these past 10 days, playing it in all my free time, to the neglect of other games.
So for now, it's back to Tetris DS, Dragon Quest Swords, and maybe a Phoenix Wright 3 case. Also, I feel the itch to start Final Fantasy II on GBA. And usually, when I can't stop thinking about a game, I have to play it. Oh yeah, I was also in the middle of Dragon Quest III when I got Mario. A few of those games will, unfortunately, be neglected in the coming weeks.
Playtime today: 3:13 on Mario Galaxy. And yesterday: 1:44.
11.09.2007
Mario Galaxy...The Challenge Finally Arrives
Last night I managed about another hour of Galaxy, and so far tonight I've also played about an hour. This has brought my star count up to 105. Only 15 more to go! Surprisingly, I've run across a couple that are proving quite difficult to get. I even took a break to think them over. Both are purple coin challenges, where you have to collect 100 purple coins, sometimes with a time limit, or sometimes just with the difficulty of finding the well-hidden ones. One of the ones that stopped me the other night was on the Toy Galaxy. Your walking on an image of Luigi, but floor panels keep disappearing or flipping over, and many coins are suspended over a gooey pit of death. I think the secret might be long-jumping across the gaps. I didn't try that, but it should work. The other purple coin challenge is on the Ice Volcano Galaxy, and I'm completely stumped by it. I got a little over 80 coins, all the obvious ones. But there's one on a pillar that just looks like it's too high to reach. And from the very top of the level, I can see a couple of stars far away, on slightly less high peaks, and I have absolutely no idea how to get to them. I guess I'll have to try another time. Maybe I'll play some more later tonight? I don't know.
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