11.21.2007

Some Gripes about Final Fantasy II

Final Fantasy II. A pretty good, classic RPG, at least the Dawn of Souls version. But the leveling system is still mostly a flawed experiment. Mostly it's ok. As I've progressed through the game so far, my HP, weapon, and shield levels have all progressed at a rate appropriate to the enemies I've been encountering. As have some of the spells, especially the three main attack spells (Fire, Thunder, and Blizzard) and the Cure spell. However, the lesser-used spells (Protect, Teleport, etc.) rarely level up on their own. They're just not needed enough to level up the way the system intends them to. So if you want those spells to keep pace with the rest, you have to stop and cast them over and over again. Then heal, and repeat the process. Annoying. But even worse is leveling up MP. Your Magic Points don't increase just from casting one spell in a battle. Oh no. You have to use up a big chunk of your MP in one battle to have a chance of them going up at the end of that battle. What this means in practical terms is that you have to start a battle, have everyone cast spells or attack themselves, disregard the enemies completely, and hope they don't run away before you use up half your magic. The reason is because most enemies can be beaten by just attacking. So far, a few enemies are strong enough to require magic to beat, and some boss battles are made easier by magic, but in general magic just isn't needed enough for you to gain MP naturally. And it's a pain in the ass to prolong one battle against 4 goblins just to have a chance at raising your MP 10 points.

I like the system in principle, especially with becoming more proficient with certain types of weapons as you use them. Maybe a better system would be to have HP, MP, and statistics level up on their own, and weapons and spells level up based on usage. Anyway, I'm trying to hatch the lasy Wyvern in the world, and then find the last Dragoon. Off to battle!

No comments: